Project: Final ProjectThe work you have done in Weeks 1, 2, 3, and 4 has been building blocks for your Final Project.In Week 1, you selected one of the following social issues:Race/ethnicitySexualityGenderSocial and economic classViolenceIndecency/free speechOnce you selected your issue, you researched how this issue is approached in the field of popular culture.In Week 2, you selected two popular culture artifacts from the following categories and researched the history of your artifact categories as expressed in popular culture:FilmEpisodic moving image (TV shows—may be broadcast or streamed)MusicMusic videosFashionAdvertisingAnimation (general animation/cartoons such as Disney or Warner Brothers, or genre-specific animation such as Japanese anime)FoodPrinted material (books, magazines, manga, comic books, or graphic novels)In Week 3, you investigated access and distribution of your popular culture artifacts.In Week 4, you selected an additional artifact and looked at how this new artifact defines or disrupts “normal” in relationship to your issue today.This week you reflect on your work and construct a completed Final Project. In addition to revising your previous work into a cohesive paper, you will add one additional component.Select a second issue that is related to at least one of your chosen artifacts and discuss how it conveys information about this second issue, synthesizing what you have learned. For example, if you are working with the issue of violence and how it relates to your chosen popular culture artifacts, select one of those artifacts and discuss how it might relate to gender.To prepare:Review your Weeks 1, 2, 3, and 4 Assignments, worksheets, Discussions, and Instructor feedback.Combine your Final Project milestones from Weeks 2, 3, and 4, and incorporate necessary Instructor feedback. Revise the work so that it becomes a unified essay with an introduction, transitions, a conclusion, and the required references.Submit your Final Project, which should consist of a 1,700- to 2,000-word paper in which you do the following:Discuss the history of your social issue as expressed in popular culture in general.Define the audience for each of your artifact categories and explore whether this audience has changed in any way. Consider whether this audience is local, global, or regional.Discuss what each of your chosen popular culture artifacts communicates regarding your issue.Analyze how at least one additional social issue relates to at least one of your popular culture artifacts.Race/ethnicitySexualityGenderSocial and economic classViolenceIndecency/free speechAnalyze access and distribution limitations for each of your popular culture artifacts.Determine whether or not access and distribution forces control content. Explain your reasoning.Explain whether your popular culture artifacts send messages that define social values or provoke change.Analyze how your chosen popular culture artifacts connect or do not connect with your personal values.The final paper should include:a full revision of the Milestones from Weeks 2, 3, and 4. Check for overall structure and appropriate transitions between sections of the text. Please refer to the resources available on the Writing Center site to help with this.the full listings for each of your three popular culture artifacts on your references page. Use the Final Project Worksheet from Week 1 to help with this.At least five additional references to the required, optional, and/or student-contributed resources.Be sure to follow APA guidelines for formatting and referencing.Sources:Required ReadingsAshby, L. (2012). Epilogue: Pop culture in a post-9/11 world. In With amusement for all: A history of American popular culture since 1830 (pp. 495–517). Lexington, KY: University of Kentucky PressThe final chapter of this book discusses how popular culture changed in response to the terrorist attacks of 9/11. The author discusses the tonal shift in the wake of the attacks including the prevalence of patriotic-themed culture, and how quickly that shift shifted yet again.With Amusement for All: A History of American Popular Culture Since 1830, by Ashby, L. Copyright 2012 by University of Kentucky Press. Reprinted by permission of University of Kentucky Press via the Copyright Clearance Center.The following websites may be helpful throughout this course by demonstrating ways of analyzing pop culture texts as artifacts.Cultural Politics. (n.d.). Popular culture. Retrieved from http://culturalpolitics.net/popular_culturePop Matters. (2015). Retrieved from http://www.popmatters.comUSC Annenberg. (2014). Media, diversity, & social change initiative. Retrieved from http://annenberg.usc.edu/pages/DrStacyLSmithMDSCI#previousresearchRequired MediaTED2010. (2010, April 13). Jonathan Klein: Photos that changed the world [Video file]. Retrieved from http://www.ted.com/talks/jonathan_klein_photos_that_changed_the_worldNote: The approximate length of this media piece is 6 minutes.This video presents some of the photographs that have changed the way society reacts to events.ATTACHED BELOW ARE ALL THE DISCUSSIONS AND ASSIGNMENTS. PLEASE BE SURE TO REFER TO THEM AS WELL AS THE REFERENCES PROVIDED IN EACH ATTACHMENT. PLEASE READ THE INSTRUCTIONS CAREFULLY AND BE SURE TO ADDRESS EACH QUESTION SPECIFICALLY WITH DETAIL AND UNDERSTANDING. THANK YOU.
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Hello Professor and Classmates,
The artifact I have chosen for this exchange is the film titled Grease. This motion
picture was one whereby the whole family enjoyed watching and it came to my attention
through the viewing of it frequently by family while growing up. Grease is viewed as popular
culture because first of all this film is simply fantastic and phenomenal. This film had an
incredible cast. Both the leads were great artists and dancers, both had great vocals and also
their acting capacities. The other factor which added to the films’ prosperity was the progress
which the USA was experiencing in the eighties in music. That was where music took the
change from solid vocals to classic rock and pop songs. Rock classic bands like Led
Zeppelin, Iron Maiden, Scorpions, AC DC and Pink Floyd were planting the seeds for new
style music. Popular music bunches like Village People with their melodies like YMCA were
a new breeze in that period. Other pop melodies were from groups like DOA (Shmoop,
2008).
The films writer Bronte Woodard and director Randal Kleiser took this thought and
conveyed it into this motion picture by this melodic blockbuster with John Travolta (Shmoop,
2008). Also, John was at that point an academy award nominated actor for another musicbased movie Saturday Night Fever which was at that point a super hit in 1977. Along these
lines he was at that point quite popular. Following the achievement of Saturday Night
Fever which gave us pop melodies like “staying alive” and “you should be
dancing”, Paramount studio accompanied this motion picture. By and large, this film came at
the correct time in the opportune place. The motion picture was destined to be a critical and
financial success and redefine romantic musical comedy movies. It was the most elevated
earning film of the year 1978 (Shmoop, 2008). The individual connection I have with this
motion picture is it helps me to remember the high school encounters I experienced amid my
adolescent years. This motion picture was moving in such a large number of ways and it
showed that genuine romance grows together in spite of the distinctions, and trains us how to
be better individuals with the one we can’t envision carrying on our life without. Grease says
a lot on the grounds that despite the fact that we know Sandy and Danny are fictional
characters, the film gives a wellspring of expectation and truth to our own particular love life.
It gives others trust that genuine romance exists and revives the young heart that longs to feel
this particular enthusiasm.
Sal
References
Shmoop Editorial Team. (2008). Grease: Analysis. Retrieved from
https://www.shmoop.com/grease/analysis.html
Final Project Worksheet
In Week 5 you submit your Final Project. In Weeks 1 through 4 of the course, you work
on Milestones that serve as building blocks for the Final Project. This worksheet is the
Week 1 Milestone Assignment and must be submitted by Day 7.
Respond by typing directly into the boxes provided below. Please keep this worksheet,
because you will refer to it throughout the term.
For the Final Project, you will complete a 1,500- to 2,000-word paper that looks deeply
at a single social issue across multiple popular culture artifacts.
Choose one of the following social issues:
•
•
•
•
•
•
Race/ethnicity
Sexuality
Gender
Social and economic class
Violence
Indecency/free speech
My chosen issue is: Violence
I am interested in this issue because (100–150 words): Include one reference to an
academically relevant source, either from our classroom, the Walden Library, or
Google Scholar, that speaks to your interest in the issue.
With popular culture so centered around violent entertainment, it isn’t surprising that individuals
are winding up more violent. For quite a long time, media journalists, executives, and producers
have been endeavoring to disclose to us that the violent substance of the media they make
likewise doesn’t hurt, that will be, that in spite of its fabulousness and effect, it assumes no part
in making this a more violent society (Bushman & Anderson, 2001). They may have had a case
before in this century when depictions of media violence were less credible yet today the
multiplication of realistic looking mayhem, assault and demise makes for an entirely
unexpected situation. At a minimum, media violence might be most powerful in displaying the
utilization of lethal power as the essential, if not by any means the only, approach to take care
of issues and resolve interpersonal conflict. Many reprimand media for the ascent in violence,
obviously, that is not the entire story. It’s additionally certain that congestion, unavoidable long
lasting destitution, hunger, joblessness and drug addiction – and in addition the prepared
accessibility of firearms – likewise contribute to our soaring homicide rate (Bushman &
Anderson, 2001). Be that as it may, the media association can never again be overlooked. A
© 2015 Laureate Education, Inc.
Page 1 of 3
I am interested in this issue because (100–150 words): Include one reference to an
academically relevant source, either from our classroom, the Walden Library, or
Google Scholar, that speaks to your interest in the issue.
portion of the points of interest of this association may be addressed. Possibly the numbers
could be discussed. In any case, the way that an association exists is difficult to debate. Which
drives us to a certain end: something must be done.
Reference
Bushman, B. J., & Anderson, C. A. (2001). Media violence and the American public: Scientific
facts versus media misinformation. American Psychologist, 56(6-7), 477-489.
http://dx.doi.org.ezp.waldenulibrary.org/10.1037/0003-066X.56.6-7.477
Select artifacts from the following categories:
•
•
•
•
•
•
•
•
•
Film
Episodic moving image (TV shows—may be broadcast or streamed)
Music
Music videos
Fashion
Advertising
Animation (general animation/cartoons such as Disney or Warner Brothers, or
genre-specific animation such as Japanese anime)
Food
Printed material (books, magazines, manga, comic books, or graphic novels)
Using the resources available in the classroom, the Walden Library, or Google Scholar,
identify at least two quotes, listing full reference details that speak to at least two of the
above categories and your chosen issue. Following the examples provided below, fill in
the information on the quotes you have identified.
Quote 1: Animation
“Violence isn’t the attractive component in these cartoons, which producers seem to think it is.
It’s more other things that are often associated with the violence. It’s possible to have those
other components, such as action specifically, in non-violent ways,” Weaver said in an
interview. “I think we should be concerned about violent content in cartoons in terms of the
potential effect. This is one way that we can get around that from a producer’s point of view.”
Lyons, J. (2011). Recent study on cartoon violence. Retrieved from

Recent study on cartoon violence

© 2015 Laureate Education, Inc.
Page 2 of 3
Select artifacts from the following categories:
•
•
•
•
•
•
•
•
•
Film
Episodic moving image (TV shows—may be broadcast or streamed)
Music
Music videos
Fashion
Advertising
Animation (general animation/cartoons such as Disney or Warner Brothers, or
genre-specific animation such as Japanese anime)
Food
Printed material (books, magazines, manga, comic books, or graphic novels)
Using the resources available in the classroom, the Walden Library, or Google Scholar,
identify at least two quotes, listing full reference details that speak to at least two of the
above categories and your chosen issue. Following the examples provided below, fill in
the information on the quotes you have identified.
Quote 2: Film
“Violence is just one of many things you can do in movies,” he said. “People ask me, ‘Where
does all this violence come from in your movies?’ I say, ‘Where does all this dancing come from
in Stanley Donen movies?’ If you ask me how I feel about violence in real life, well, I have a lot
of feelings about it. It’s one of the worst aspects of America. In movies, violence is cool. I like
it.”
Temple, E. (2013). 10 Famous Directors on Movie Violence. Retrieved from
http://flavorwire.com/362898/10-famous-directors-on-movie-violence
© 2015 Laureate Education, Inc.
Page 3 of 3
Running head: AUDIENCE, AFFECTS AND EFFECTS
1
Hello Professor and Classmates,
Audience: Affects and Effects
According to Schechter (1996), popular culture is too explicit and much violence
pushing boundaries of acceptable behaviors. Media has significantly been accused of promoting
violent and other nonconforming behavior through creating positive perception of what is
generally known to be bad behavior.
The case of murder involving O.J Simpson which is officially titled as the people of the
State of California vs. Orenthal James Simpson was a criminal trial in the Los Angeles County
superior court in which the retired National Football League player and actor O.J Simpson faced
trial on two accounts of murder in 1994. Simpson was accused of killing his ex-wife Nicole
Brown Simpson and her boyfriend, Ron Goldman. The bodies of the two victims were
discovered stabbed to death outside Brown’s compound in the Brentwood region of Los Angeles.
While Simpson was a person of interest in this murder case, he never himself in aiming
him an object of pursuit on June 17th, 1994, an event that was aired by all TV stations (Toobin,
1997). The arrest and the trial of Simpson were highly publicized events in the American history
and the trail marked as one of a century. Simpson was represented by a highly profiled defense
team led by Johnnie Cochran and Roberts Shapiro.
Social media was an important popular culture artifact in this event (Cultural Politics,
N.d.). According to USC Annenberg, (2014) social media can portray an event differently. Even
though district attorneys believed that they had strong evidence against Simpson, social media
portrayed Simpson as a black hero who was just being targeted by the whites out of jealousy.
What began as a murder case then turned out to be an issue of national interest and fight between
two races.
AUDIENCE: AFFECTS AND EFFECTS
2
The perception that social media created among the audiences was that Simpson was a
hero following the dramatic pursuit and successful court defense significantly pushed the
boundaries of acceptable behaviors particularly among the young people. Many youths felt that
such pursuit was an act of heroism and therefore were motivated into criminal activities
(Maloney, 2014). As a result, being chased by police officers in some areas such as Chicago
seems to be normal.
Sal
References
Cultural Politics. (n.d.). Popular culture. Retrieved from
http://culturalpolitics.net/popular_culture
USC Annenberg. (2014). Media, diversity, & social change initiative. Retrieved from
http://annenberg.usc.edu/pages/DrStacyLSmithMDSCI#.
Schechter, H. (1996). A short, corrective history of violence in popular culture. New York Times
Magazine, 145(50481), 32.
Maloney, D. (2014). The violence in The Hunger Games: Mockingjay is actually good for teens.
Wired. Retrieved from http://www.wired.com/2014/11/mockingjay-violence-teen
Running head: POPULAR CULTURAL ARTIFACTS
Week 2 Assignment
Popular Cultural Artifacts
HMNT 3001
Salma Ibrahim
Walden University
1
POPULAR CULTURAL ARTIFACTS
2
Popular Cultural Artifacts
Based on historical context, several cultural artifacts pass different messages to people.
Some of the artifacts change over time while others remain unchanged. As the artifacts change,
they may influence several items to the people such as violence. In this case, this paper analyses
music and fashion as two artifacts, how they have changed the audience, how they reflected the
audience change as well as the new audience concerning violence.
Change of Audience regarding Music and Fashion
Music has made a significant difference in the world, especially in the United States.
Some people have been impacted negatively while others positively. During the early 20th
century, some musicians such as Duke Ellington produced music that was admired by many
people (Bossard, 2011). To be specific, “East St. Louis Toodle” is one of the music that
Ellington produced in 1917 during the First World War. This music displayed the loss that
violence has impacted the society and should be stopped. On the following year, the war ended
meaning that the music had an impact on people. However, in the current music industry, several
musicians produce songs that oppose political and cultural aspects. For example, the “white
America” music produced by Eminem greatly criticizes America, hence bringing in an aspect of
violence to people.
Fashion, on the other hand, has dramatically changed the people’s moods from wearing
decent clothing to wearing clothes that are almost naked. Several decades ago, people used to
dress decently, and no violence arose. However, about a year ago, news trended on media on
how dressing fashion has promoted violence after several cases of women being stripped naked
due to their manner emerged. This shows the effect of fashion to violence since not everybody
admired the half-naked clothing.
POPULAR CULTURAL ARTIFACTS
3
Reflection of Music and Fashion to Audience Change
The more the music and fashion industries change the people’s feelings for other, the
more people hate their nations and cultures thus becoming violent. The ancient music produced
during the First World War and the clothes worn several decades ago promoted peace among
people (MacDonald et al., 2013). However, despite people disliking the current music industry,
musicians still produce songs that create hatred among people. Moreover, fashion designers still
develop more half-naked clothing. This shows how music and fashion reflects the change to the
audience.
The New Audience
According to the impact that the music and fashion have made to the audience, the
current people are mostly violent due to the message they get from music and fashion. The
dressing code of an individual usually reflect his or her minds, and therefore most people
especially women wear clothes that affects the feeling of others thus promoting violence
(Anguelov, 2015). Due to the fashion and music industry, the current generation has been more
violent compared to the ancient days. This aspect is evident in Kenya, one of the African
countries where women have developed a saying concerning “my dress, my choice” meaning
that they are not ready to change their way of dressing to promote peace.
POPULAR CULTURAL ARTIFACTS
4
References
Anguelov, N. (2015). The dirty side of the garment industry: Fast fashion and its negative
impact on the environment and society. CRC Press.
Bossard, C. (2011). The Power of Music: Pioneering Discoveries in the New Science of Song.
The American Music Teacher, 61(1), 49.
MacDonald, R., Kreutz, G., & Mitchell, L. (Eds.). (2013). Music, health, and wellbeing. Oxford
University Press.
Running head: POPULAR CULTURE
1
Hello Professor and Classmates,
Introduction
According to Ashley Crossman, (April 22, 2018), the popular culture is referred to as the
beliefs, practices, norms, and objectives that are generally acceptable and dominates a society at
a point in time. The popular culture mostly encompasses the feelings and activities elicited
because of people interacting with dominant objects. Pop culture has a high tendency of
influencing people behaviors as well as attitudes. Burke, (2017) posits that the popular culture
entails the accumulation of cultural products like fashion, art, film, dance, music, literature,
cyberculture and radio which is most of a society’s population culture. Popular culture possesses
a high magnitude of mass accessibility and appeal.
Control of Access to Popular Culture
One of the ways in which the pop culture is popularized is through the production
companies. These production companies have profound control over the access to popular
culture in the following ways. First, production companies contribute significantly to the
production of the popular goods which later influence people’s practices and behaviors across
the world. For instance, the production companies such as film industry, music, television shows,
newspapers, fast foods, clothing, and televisions shows. Notably, the music industry controls and
influences the music across the world.
MTV in the 1980s had a significant influence through its advertisements. It contributed
significantly to popularizing the rock music during this time through the selling of CD’s and
videos. Additionally, it became an effective medium for ads because it used visual elements,
music and popular culture elements in selling its message. The movies reflect the beliefs,
practices, and values of the culture that produces them. Also, it plays a critical role in shaping
POPULAR CULTURE
2
and solidifying a popular culture (Burke, 2017). Movies have contributed in the popularizing of
some cultural trends such as fashion and speech figures. For instance, after the release of
Flashdance, legwarmers and t-shirts became the hallmarks of fashion.
The government influences the popular culture in the following ways. It establishes
policies and legal procedures that control beliefs, behaviors, music, arts and many more. For
instance, the federal law prohibits the culture that endorses and propagates immoral contents. It
prohibits indecent, profane and obscene materials from being broadcasted through the TV or
radio. According to Ashley Crossman (2018), the obscene contents are not protected under the
first amendment of the US constitution. Indecent material portrays the sexual or excretory organs
provocatively. Profane contents are an offensive language which is a nuisance to the public. In
this way, the governments control the contents that reach the consumers. The government
controls the broadcasting of explicit movies between 10.00 am – 6.00am. The main reason
behind is that the government regulates the materials that flow to the children.
Role of The Web/Technology in Providing A Shared Popular Culture Experience
The technology has played a significant role in providing a shared popular culture
experience. The technology has influenced the people’s practices, beliefs and so on. The main
contributor to the popular culture is television. The television is not only used for entertainment
but also for advertising. Therefore, it connects people through viewing TV programmes. People
in different localities are joined by the technology which makes it possible to have a popular
experience. Technology boosts people identity towards a larger group and can influence people
tastes and preferences towards various services and goods. For instance, it can influence people
towards dressing code. Most people across the world have adopted a western way of life such
music, dressing and eating habits. This has been spurred mostly by the modern technology.
POPULAR CULTURE
3
Currently, people will not to sit and watch televisions, know what trending is, and they use their
smartphones to stream the various television programmes which they love. The issue of
technology has expanded to the developing countries where its idea is incorporated. Technology
has dramatically connected various countries and people into the single popular culture.
However, as much the technology has a positive towards the popular culture experiences,
it poses a danger in the society. It has turned people being inactive and lazy as they would prefer
sitting to watch their televisions or scroll their smartphones. It has resonated with the rise of the
culture of individualism. People would prefer interacting with their technological devices rather
their famili …
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